NICKI ALMOND music sessions:
DELTA 9 & UNREAL 4:
1Q: What software do you use in your pipeline?
A: "Everything we can get our hands on! Of course we use the common stuff: Maya, 3ds Max, Motion Builder, Zbrush, Mudbox, etc., but we also use middleware programs because they have features that can make it very easy to do a quick task such as speedTree, or Makehuman. They speed up our iteration time dramatically while allowing us to make custom assets that feel fresh and fit our design needs. We are always trying new software to see what features they might have."
2Q: How long have you been working on DELTA 9 and when will it be released?
A: "For around two years now. It's been an amazing experience so far and we are excited at how it's turning out. Truly better than we imagined. Delta 9's release date is set tentatively for 2016."
3Q: What platforms will DELTA 9 be released on?
A: DELTA 9 will be released in PC first, but we hope to port it to as many platforms as we are able such as Playstation, Xbox, Mac, etc., but all that is dependant on mainly finanicial and time factors. SO EVERYONE GO DONATE!!!
4Q: What games inspire you as a developer?
A: ZELDA, ZELDA, ZELDA, ZELDA and did i mention ZELDA?
5Q:How can someone to join the DELTA 9 development team?
A: Go to DELTA9VIDEOGAME.COM and click on the "join the team" tab at the bottom. Complete the task that is appropriate to your skill sets. Submit your tasks and we'll take a look at what you can do. Keep in mind we get a lot of applications so it's hard to look at all of them, so don't feel bad if you don't hear from us right away.
7Q: How do people get DELTA 9?
A: Go to DELTA9VIDEOGAME.COM and click the "GET THE GAME" tab in the top right corner and choose which level best fits you. If you're a younger player or a parent concerned with content, then the "DELTA 9 'BASIC'" is your best fit. If the basic version is too pedestrian for you, then DELTA 9 "UNCUT" is the perfect choice for you. There is also a "DEVELOPER'S" package for those who make games and want to use our assets and codes.
8Q: WHAT GAME ENGINE does DELTA 9 use?
A: UNREAL ENGINE 4. It's the best fit for the DELTA 9 project both financially and technically. Its tool set is very easy to get gameplay working perfectly and to debug problems on the fly so for us it was an easy choice.
9Q: What's ASMR? And how does is fit into DELTA 9 gameplay?
A: AUTONOMOUS SENSORY MERIDIAN RESPONSE...ASMR is incorporated into DELTA 9 many different ways: ASMR rooms, where the player can go off mission and enjoy a tingly ASMR character. ASMR characters are also used to deliver gameplot, story and clues to puzzles. We even have an "ASMR STAFF" the player must use to control enemies, light up rooms, make magic carpets fly, etc. ASMR has always existed in video games, it's just a matter of a person responding to certain triggers, but DELTA 9 makes an attempt to trigger people's ASMR directly. For some it will work, for some it won't. The trick for us is to have enough ASMR content that we'll find a trigger eventually. We are auditioning ASMR producers, so if you want to try out just go to the CASTING CALL PAGE and click on the "ASMR Artists" link.
10Q: Why an open casting call?
A: By involving the public in our development process, we have a better chance of finding the perfect voices for our characters!
UE4 has made a huge impact on the way we make Delta 9, the way Delta 9 looks and feels and how we handle Delta 9 on the financial end. It's better in all ways.
Moving your game into a new game engine is a lot of work, but when the results are better and easier to achieve, it's a problem we are happy to have! UE4 has allowed Delta 9 to reach a visual level we didn't imagine was possible for our small team. It just goes to show that if you give the right tools to a creative team, the possibilities are endless.
The new layouts and toolsets such as "BLUE PRINTS" and PERSONA" have made it a dream to work with. We can quickly iterate on design setups and player movements to easily see how a weapon feels or the player responds and make changes fast if something doesn't feel right.
With the new approach UE4 has created for game developers we will be able to deliver DELTA 9 to our contributors not only faster but with much better game mechanics, player control, and level design .
OPEN CASTING CALL
One of our favorite production techniques is building props & costumes that we turn into 3d assets
"DEATH GUARDE CAPE FLAGS"
"SECTOR 11 DAM"
"DEATH GUARDE ROBE"
"EMPEROR'S CAPE & KILT"
Music: FREE DOWNLOAD
NICKI NEON J.S.BACH A & B